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On Sunday, October 3, 2010 0 comments


Yes, Polish developer Techland made a number of interesting design choices with Call of Juarez, originally released in Europe on the PC in 2006. While the game does a number of things very well, it does not stand out in any particular area. Still, you'll probably be laughing your way all the way through this cliche-ridden, tongue-in-cheek effort that does its best spaghetti Western impression. If Call of Juarez is the prism through which the world sees our nation's heritage, it's a wonder we ever made it out alive with our leather chaps intact. Either way, you're in for one hell of a ride.

Call of Juarez tells the story of young Billy Candle and the righteous Reverend Ray. Billy has been off searching for the lost gold of Juarez, the same mythical stash that the Aztecs paid Cortez to free their captured leader, Montezuma. It is said that the lost cursed treasure is buried somewhere in Juarez. After searching without luck, Billy returns home to Hope, the small town that is about as hopeless as it gets. Soon after a brief rendezvous with the local prostitute, Billy returns home to his mother and abusive stepfather. There's only one problem -- they're dead. Sucks to be them.

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