When I first booted the latest F.E.A.R. expansion pack on my computer I expected to find myself dodging bullets for a few hours. That didn’t happen.
Instead, I ended up dodging opinions as people congregated around my desk and shared their thoughts. Richard even kicked me off the PC altogether, taking command of my desk and playing for ten minutes whilst I ate my lunch. Marmite and lettuce sandwich with some tinned pineapple, crisps and cherry tomatoes. Yum.
So, opinions were flying around the room like batarangs and I was sat in the middle either munching on a sandwich or playing the game. Various people in the office had different opinions and memories of the original F.E.A.R., to quite a dramatic degree. It was quite interesting. One side of the office was claiming that the original was deathly dull, too easy and ultra-bland. The other side was saying it was fun nevertheless and mixed action and horror quite competently despite a few flaws.
Me, I was kind of in the middle, figuratively and literally. My memory of F.E.A.R. was of a somewhat repetitive game which was enjoyable but couldn’t quite choose a pace or style to settle on. Horror levels and arena fights were plentiful, but it was easy to tell what was coming and the horror vibe wasn’t nearly as well done as in Monolith’s other game, Condemned: Criminal Origins.
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